Select and apply the material on the proper face of the LCD screen. Back in SU window, press "B" to open the SU material window. Putting a bitmap type in the "m" box next to the DIFFUSE layer color. Creating a VRay material in the VRay material editor window. I usually have to reduce the environmental lights > the shader appears white if the "tile" option is not checked. > The shader appears repeated in the "tile" option is checked. Applying the shader on the proper face of the LCD screen. Applying the changes and closing the VRay material box. Attaching a bitmap file in the "m" box in the appearing menu. Putting a bitmap type in the "m" box next to the emissive layer color. I indeed can position/scale the default VRay shaders directly from SU (my mistake).īut I still have the problem for the emissive materials (when I want to make a lit up LCD screen, for example). In my mind, the default VRay shaders did work the same way than jpg images you apply to emissive VRay materials. Mirko_585 wrote:I now understand I made a mistake and mixed things. I think that's because the jpg's position/size/origin is out of the face and probably far away.Īny idea about how to solve this fu.ing situation ? I've been jumping a while already of rage and despair trying to fix this. Or I uncheck the "tile" button, and the jpg simply disappears from the face I'm working on. Either the "tile" button is checked and the jpg appears tiny and repeated many times on my screen. Same thing is you want to create a screen : I create a new VRay material, I add an emissive layer to this material to make it glow, and then I want to attach it a jpg to have the image appearing on the screen. And these textures don't seem to work : their scale seems to be so reduced when applied that the wood stains, for example, simply disappear (too tiny). Inside this library, I for example have a "brushed metal", or some woods, which I think use an image as a base for texturing.
Vray next sketchup how to show material software#
I'm trying to use the small VRay textures library provided with the VRay software itself. I'm sorry, but unless I don't see what you're speaking about, I think you misunderstood what I said : I'm not triying to scale/position mapped textures (jpeg images imported or linked to a newly created SU material).