![maya 2019 arnold disk light maya 2019 arnold disk light](https://i.pinimg.com/736x/40/d1/71/40d1711ff175ca44138a37d73b29e158--noise-reduction-discus.jpg)
This type of light is perfect for environment or Image based lighting. The area light also has support for disc and cylinder. One of these either side of a product would also provide a good starting point for a studio setup.
#Maya 2019 arnold disk light windows
These types of lights are great for representing light coming in through windows or even just to evenly illuminate your scene. This will produce soft shadows and as a result can take longer to render. The larger you make the light the more that light will affect your scene. Step 5: Area LightĪn area light is basically a light which is represented by a shape, a rectangle by default. Knowing where you want your light to emanate from will determine which light type you need to use. Let's look at each Arnold light type individually. For example, is the light a bulb, or a sun or emanating from an object? The answers to these questions will determine what type of light you need to use. One of the main things to consider is what your application is. There are a variety of light sources which all come into their own under different circumstances. Let's explore them now.Īdjust your light's attributes to get the look you want. Understanding what type of light types are available will help you get the most out of your scene. You can adjust these attributes to customise your lights to exactly what you need for your scene. The editor contains a whole host of different attributes including the colour and the intensity. With our light created we'll no doubt want to adjust its properties which we can do by heading to the 'Attribute Editor'. The Arnold lights can be found within the Arnold menu set. Please note that you are also given the option of 4 Maya lights but we won't be exploring those at this point in time. This gives you a list of options including Area, Skydome, Mesh and Photometric. To create an Arnold light source you'll want to head over to the 'Arnold' menu at the top of the interface followed by 'Lights'. Use default lighting when create your model. While modelling though if we would like to see something other than a flat unshaded model then we can use Maya's default lighting with Shaded display. Once you've created your model there is still a lot of work required to get it to the point where we can render it into something beautiful! Out of the box a Maya scene doesn't have any light sources which means that we need to create them. Before we start go to 'Windows' -> Rendering Editors' -> 'Render Settings' and select the Arnold. That means that they act in a mathematically accurate manner the same way that they do in the real world. The benefit of these lights is that they are all physically accurate.
![maya 2019 arnold disk light maya 2019 arnold disk light](https://d1a9v60rjx2a4v.cloudfront.net/2016/04/21/02_34_35_198_AFK_02sm_6.jpg)
We'll therefore explore the lights that ship with Arnold.
![maya 2019 arnold disk light maya 2019 arnold disk light](https://s3.amazonaws.com/gumroad/files/5060884511481/11df242429a746beb855f00ff8bdc459/original/0303_Mesh_Light.jpeg)
So because we're going to be using Arnold we also want to make sure that the lights we use are compatible with it.
#Maya 2019 arnold disk light series
Now I know that we've not got to the rendering section of the series of tutorials but in essence the renderer that we want to use will affect the lights that we will want to create. Know the Basics: Maya Part 1: Interface Know the Basics: Maya Part 2: Viewports and Navigation Know the Basics: Maya Part 3: Modelling Know the Basics: Maya Part 4: Organisation Know the Basics: Maya Part 5: Animating Know the Basics: Maya Part 6: Motion Graphics Know the Basics: Maya Part 7: Shaders & Textures As of 2017, Maya ships by default with a renderer called Arnold. In part eight of the Know the Basics: Maya 2017 series, Paul Hatton explores the lights that are available with Maya's default renderer, Arnold.